
VFX – cg SUPERVISION – 25+ YEARS
Conrad
Dueck
Computer graphics supervisor, pipeline design/manager, and 3D generalist crafting cinematic imagery for feature film, television, and long form animation.
Selected reels spanning over 2 decades of work below.

SELECTED WORK
Demo Reels
1997 – 2025
Nearly 3 decades of visual effects and animation work, organized chronologically.
Click any reel to play.
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2025
demo reel – 2025
Latest Work (2023 – 2025)
Most recently, I helped a local documentary production company build a sustainable pipeline and workflow to produce 3 season of an indigenous children’s program. While supporting a very tight budget though scope management, pipeline tooling, and efficiency planning, I was also involved in every aspect of 3d production from modeling to lighting and rendering, with a primary focus on completing about 80% of all the VFX work personally using Blender. This work was most rewarding for me in that I was able to help a small team, unsure they could complete the first few episodes, to a solid team a that successfully produced 3 seasons, in 3 lip-synced languages!
- CG Supervisor – episodic series
- Procedural FX & simulations
- FX look development and lighting
demo reel – 2023
Scanline VFX (2022 – 2023)
In my 15 month contract with Scanline VFX, I worked remotely in a new role of Generalist Supervisor, advocating for project resources, looking at pipeline feasibility, and doing basic shot lighting tasks. As a new role within the company, while learning proprietary pipeline tooling and attempting to lead as many as 18 concurrent projects, the role oversaw offices in Europe, Montreal, Vancouver, Los Angeles, and South Korea.
- Resource management and advocation to team leadership
- Pipeline & tooling evaluation
2023
2021
demo reel – 2021
Tangent Animation (2015-2021)
CG Supervisor on Netflix’s NextGen and Maya and the Three.
Focused on technical setup, pipeline design, technical direction, and shot finaling across the shows.
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Tangent Animation grew out of OpusVFX through our production of Emma’s Wings, the first animated feature produced in Manitoba, Canada, and Ozzy, the first animated feature produced entirely using Blender. These projects represent cutting edge success under significant challenges of building a studio/pipeline with limited resources.
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Following this early success, Tangent was contracted to complete a full animated feature for Netflix entitled NextGen, a sweet and action packed movie with some of the most fun awesome I’ve ever been able to help deliver!
Netflix then secured Tangent to complete the nine part miniseries Maya and the Three, a dream project for Jorge R. Gutiérrez of El Tigre and The Book of Life fame. It was an honor to be able to contribute to this absolutely beautifully art directed and so darkly written visual extravaganza!
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These 2 reels showcase a very small part of the work I was able to directly handle in delivering these shows.
- CG Supervisor – full feature pipeline
- Technical and pipeline guidance/leadership
- Shot finaling at scale
demo reel – 2014
Opus VFX Inc. (2010 – 2014)
As partner in OpusVFX Inc., I worked in pipeline and workflow design/leadership, building and managing bid sheets and budgets, project bidding, all aspects of 3d production. This was a wonderful opportunity to experience the wider aspects of the business side of visual effects and animation production.
- Facility 3D supervisor
- Business management – company partner
- Bidding
- All 3d related tasks and task management from pipeline and proof designs thru model, surface, rig, animation, light and renders
2014
2011
demo reel – 2011
Frantic Films / Prime Focus World (1997 – 2009)
An archival look at my foundational years in the 3d animation industry — set extensions, destruction, and much bespoke effects work. During this time, as the first employee at Frantic Films, I was able to help grow the studio from a small shop at Stafford and Grosvenor in Winnipeg, to an international studio with offices in Vancouver, Los Angeles and even Australia for a time.
- Set extensions & matte work
- Destruction & debris FX
- Procedural FX & simulations
- FX look development and lighting
- Practical-to-digital integration
- 3D supervision and leadership
- Bidding
About
About Conrad Dueck and Visual Effects Mine Inc.



