SELECTED WORK
Demo Reels
1997 – 2025
Nearly 3 decades of visual effects and animation work, organized chronologically by studio.
Click any reel to play.
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2025
demo reel – 2025
Latest Work (2023 – 2025)
Most recently, I helped a local documentary production company build a sustainable pipeline and workflow to produce 3 season of an indigenous children’s program. While supporting a very tight budget though scope management, pipeline tooling, and efficiency planning, I was also involved in every aspect of 3D production from modeling to rendering, with a primary focus on completing about 80% of all the VFX work personally using Blender.
These new capabilities have allowed Zoot Studios to pursue more long form animation work and market themselves as a documentary company with an in-house computer graphics division. We proved this capability in my last project with the company, a documentary for NOVA covering the lost city of Angkor Wat and the mysteries in it’s fall. This project utilized Unity assets ported to Blender for composition and rendering.
This work was most rewarding for me in that I was able to help a small team, unsure they could complete the first few episodes, to grow into a solid team a that successfully produced 3 seasons, in three lip-synced languages!
demo reel – 2023
Scanline VFX (2022 – 2023)
In my 15 month contract with Scanline VFX, I worked remotely in a new role of Generalist Supervisor, advocating for project resources, looking at pipeline feasibility, and doing early shot lighting tasks. As a new role within the company, while learning proprietary pipeline tooling and attempting to lead as many as 18 concurrent projects, this role oversaw teams in Europe, Montreal, Vancouver, Los Angeles, and South Korea.
This time was a welcomed return to the high end visual effects world after spending seven years almost exclusively focused in Blender and long form animation work. I miss the many, many seasoned professionals on my team there, while really getting to know far too few of them.
2023
2021
demo reel – 2021
Tangent Animation (2015-2021)
CG Supervisor on Netflix’s NextGen and Maya and the Three.
Focused on technical setup, pipeline design, technical direction, and shot finaling across the shows.
Tangent Animation grew out of OpusVFX through our production of Emma’s Wings, the first animated feature produced in Manitoba, Canada, and Ozzy, the first animated feature produced entirely using Blender. These projects represent cutting edge success under significant challenges of building a studio/pipeline with limited resources.
Following this early success, Tangent was contracted to complete a full animated feature for Netflix entitled NextGen, a sweet and action packed movie with some of the most fun awesome I’ve ever been able to help deliver!
Netflix then secured Tangent to complete the nine part miniseries Maya and the Three, a dream project for Jorge R. Gutiérrez of El Tigre and The Book of Life fame. It was an honor to be able to contribute to this absolutely beautifully art directed and so darkly written visual extravaganza!
When client-side forced Tangent to close it’s doors in 2021, the studio development team had been well on it’s way to completing it’s first commercial software, already contributed open source tools to the world, and was only a few weeks away from unleashing an end-to-end Universal Scene Description (USD) pipeline. My time spent on the USD pipeline development team was truly special, and I still miss the team dearly.
The 2 reels here showcase a small part of the work I was able to directly provide in delivering these shows.
demo reel – 2014
Opus VFX Inc. (2010 – 2014)
As partner in OpusVFX Inc., I worked in pipeline and workflow design/leadership, building and managing bid sheets and budgets, project bidding, all aspects of 3d production. This was a wonderful opportunity to experience the wider aspects of the business side of visual effects and animation production.
2014
2011
demo reel – 2011
Frantic Films / Prime Focus World (1997 – 2009)
An archival look at my foundational years in the 3d animation industry — set extensions, destruction, and much bespoke effects work. During this time, as the first employee at Frantic Films, I was able to help grow the studio from a small shop at Stafford and Grosvenor in Winnipeg, to an international studio with offices in Vancouver, Los Angeles and even Australia for a time.
About
Highlights
– Helped Frantic Films grow from a small, one room shop to an international visual effects studio
– Significantly contributed to the most complex vfx shot in Warner Bros history at the time (Swordfish – 2001)
– Academy Award winning vfx work (Avatar – 2009) and many more nominations
– First ever full length animated feature made in Manitoba (Emma’s Wings: A Bella Sara Tale – 2013)
– First ever full length animated feature made using Blender (Ozzy – 2016)
skills:
– Personally completed production work in all visual effects capacities, with a focus on effects simulation
– Proven production and leadership skills using 3dsmax, Maya, Blender, Fusion, Photoshop, After Effects, and more
– Production proven use of maxscript (3dsmax) and Python (Maya, Blender, standalone)
– Handled 3d bidding / budgeting for many years at Frantic Films and OpusVFX while active in production
– Business experience through company ownership from 2010 to 2015
– Proven skills and experience in expanding pipeline capacity and flexibility for dynamic evolution
– Proven ability to help teams complete projects on time and budget while growing studio capabilities for long term success
resume